Door target relation to Game Mission Part
under review
Thomas Rolley
One idea could be to have the warstack for a door show the impossible game early in the chat and ask whether this door takes you further toward your impossible game, yes/no. It would force me to consider whether this is a door that takes me to my impossible game, and if not, delete it and select one that does. That could even be the "no" fork. If answer no, come up with a door that does take me to my impossible game, add to hot list and then move across to the door for the week.
Weston Bell
under review
This is something that we are looking at doing in the future. Thank you for letting us know it is something members would use.